![]() One – temporary bonus when used, mostly combat only In the case of inspirations, a Tier 1 inspiration will always be superseded by a Tier 2 one of the same type, and so on. Generally, all passives stack - but actives do not and will instead use the highest bonus. ![]() Stacking rules apply depending on whether the effect is passive or active. Most dexterity buffs are applied via one of the three Dexterity Inspirations Quick, Nimble, and Swift. One – which includes: Active abilities/spellsīuffs in Pillars of Eternity II: Deadfire Unlimited – permanently active once learnedīelt of the Royal Deadfire Cannoneer These buffs are not restricted to the upper limit that is imposed during character creation - so a temporary score of 30 or more is not impossible. There are various ways to (temporarily) increase a character's Dexterity beyond their base score. ![]() Per point of Dexterity above/below 10, a character gains: In combat, it affects the character's Action Speed with all attacks, spells, and abilities and contributes to the Reflex defense. ![]() In interactions, it can be used for sleight-of-hand and fast reactions.
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